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Modified: 3/31/2004 1:20 PM

 

Anticipatory Web Design Document

 

Card Ordering Template

 

The procedures and processes of the BCNGroup Glass Bead Game extends blog technology by providing a community wide conceptual (back of the book index) on the subject matter being posted as social discourse in the blogs.  Various individuals have contributed to the technical solution space as close friends and family stakeholders.  No external funding has occurred.

 

The discussion regarding the National Educational Project, the Rural Safe Net, and the Virtual Museum all have the same underlying technical solutions.  All depend on Human-centric Information Production (HIP) and the presentation of information in ways that are accessable to both humans and automation processes. 

 

A: The HIP technology and its applications

 

The concepts related to the Virtual Museum System (VSM) come from the experience of being part of the Pruitt family, and understanding the nature of being highly creative while also being esoteric. To be clear, there are those that our society stands up as "highly creative and successful", but it is often that these individuals are simple highly creative and successful at being recognized as such.

 

So the glamorization of movie stars or political figures may end up diverting attention from those whose creative output is recognized long after the creative person has passed from this life.

 

This is a lesson learned.

 

The educational aspect of VMS is directed at providing a unique experience for patrons of the arts who log onto the VMS Safe Net, or onto one of the Virtual Museum web sites.

 

 

 

Prototype use of the Manor software for a Virtual Museum

 

The virtual museum system makes it easy for deeply creative individuals to be as they are, while the VMS creates a business process and an educational process around the artist's creative flow.  The two processes are mutually supportive and exists within a universe of many similar processes.  Knowledge of the real time thematic structure of social discourse is acquired externally by technology designed for Total Information Awareness programs at DARPA, by Prueitt.  (The knowledge scientist, Paul Prueitt, is the son of artist A. Kelly Pruitt.)   Paul Prueitt’s technology is discussed at { + } and at { + }.  

 

 

B: Capitalization Challenges

 

OntologyStream Inc is designed to be an incubator of HIP technology companies.  The BCNGroup Inc is chartered as a not for profit corporation (Commonwealth of Virginia).  The BCNGroup membership is slowly growing while community services are added.  The primary objective of the BCNGroup Inc is to sponsor the National Educational Project, and to endow the BCNGroup Foundation as consistent to the 1997 Charter. 

 

OntologyStream Inc is the first of the BCNGroup companies.  Incubator processes exists for dataRenewal Inc, InOrb Technologies LLP, and V-Museum Inc. 

 

Currently OntologyStream has authorized 100,000 shares of stock, none of which has been distributed.  Total debt is $5,000.  Over the past three years $225,000 was generated in ontology and taxonomy consulting services and in knowledge science consulting services.  

 

InOrb Technologies has an investment template that offers 1/2 ownership of a Limited Liability Partnership for a seed investment of $60,000.  The LLP is designed to cash out the investment by selling the LLP and forming the Corporation InOrb Technologies Inc.  The seed investment would be used to complete an Application Program Interface (API) for Orb and SLIP technology.  This technology will continue to be owned by Ontologystream Inc, which will license to InOrb Technologies LLP.

 

DataRenewal Inc has an investment template that offers ½ ownership of a LLP for $225,000.  The dataRenewal Inc investment template requires a one-year demonstration of Subject Matter Indicator Taxonomy deployment that addresses all government public document repositories using the InOrb technology. 

 

V-Museum is seeking friends and family funding as discussed at { template }.