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Edited September 17, 2004

 

The BCNGroup Beadgames

 

Anticipatory Web

 

Wednesday, August 11, 2004

 

 

Modified: Monday, August 09, 2004

 

Anticipatory Web Design Document

 

Virtual Museum System ™ and the Safe Net ™

 

Team members

 

Nan Gelhard – expert in e-commerce

Dean Rich – expert in cyber security

Paul Prueitt – expert in intelligence technologies

Nathan Einwechter – data security and e-commerce

 

 

Section 1: Work plan: specific to one Virtual Museum

Section 2: A review of the Basic Functionality

Section 3: The Use of Perl and CGI to establish an e-commerce program

Section 4: Why is there a potential?

Section 5: Virtual Presence in the Safe Net

Section 6: The Manor software

Section 7: Thematic weather maps

Section 8: Palace History

Section 9: Censorship and new tools

Section 10: The Glass Bead Games  

 

 


 

1: Work Plan: specific to one Virtual Museum

 

The Images below were developed using software that we have NOT yet decided to use.

A decision is pending on (1) the software to be used and on (2) which artist’s work to start with

 

 

  

 

Two of the Virtual Museum Systems’ Rooms

 

Each Virtual Museum will archive works of a single artist.

 

No artists will be shown with other artists, and in each case the work will be presented in its own light.

 

In many cases, commercialization is positive for specific artists, but we feel that diversity of expression requires a new economic structure.  

 

Many creative artistic expressions are left without economic support.  Many artistic expressions have developed outside the strong forces of commercialization. 

 

This situation is not untypical of Southwestern painters. 

 

East Coast and European galleries define the mainstream of commercial art markets.  These galleries have promoted only a small part of the total Southwestern artwork. 

 

A cultural bias has developed around Indian and cowboy art.  Access to this artwork is limited because there is a limited economic framework for artistic expression in terms that are natural and comfortable to Indian and cowboy artists.  Thus, much of this artwork is undiscovered. 

 

The life-paths of many of these artists create un-documented distributions of work.

 

Digital images of original work and the organization of information about the artwork can be gathered, along with a biographical history of an artist. 

 

e-Commerce based on the notion of a Virtual Museum System, existing within a Safe Net environment can capitalize on this cultural history, and produce a lasting social value.

 

 

The following is a template for what might happen next (August 8, 2004). 

 

1.1:  The products

 

1.1.1:  Greeting cards

1.1.1.1:  Images are copyrighted and available in high-resolution digital format.

1.1.1.2:  Print these greeting cards to order and then ship to the buyer.

1.1.1.3:  The artist is compensated for sales of greeting cards.

1.1.2: Fine art reproductions

1.1.2.1:  Images may be ordered printed on canvas or paper with an embossed stamp indicating authenticity and a hand marked number indicating how many of this image has been reproduced. 

1.1.2.2:  The state of the art digital reproduction is used.

1.1.2.3:  The artist is compensated for sales of fine art reproductions.

1.1.3: Secondary art markets

1.1.3.1:  Secondary markets develop over the lifetime of an artist.

1.1.3.2:  The Virtual Museum System will be the single most authority on the histories of each painting. 

1.1.2.3:  The artist is compensated for sales of painting that occur under the management of the Virtual Museum System.

 

 

1.2: Thing left to be done

 

1.2.1:  Finish making arrangements with dcimage Inc to photograph an initial selection of paintings.

1.2.1.1:  Highest quality digital photographs

1.2.1.2:  Authenticated open edition fine art reproductions, produced one at a time

1.2.2:  Update the technology plan for virtual art museums based on Anticipatory Interest Maps (AIM) marketing products

 

 

1.3:  The generalization:  A template based web site is fully functional as is a proto-type Multiple User Domain (MUD).  A community of scientists have generalized these platforms so that they support a simple, but advanced, Anticipatory Web Service system.

 

1.3.1:  The virtual museum system will be moved from a traditional web URL to a Multiple User Domain (MUD)

1.3.1.1:  A MUD server has complete control over user access and forms a virtual private network.

1.3.1.2:  Access to the prototype Safe net MUD is via a software client that is currently available for Mac, Windows and UNIX. 

1.3.2: Differences between the current MUDs and the Safe Net

1.3.2.1:  The Safe Net has cultural rules that monitor all communications and transactions with the MUD.

1.3.2.2:  A review board takes responsibility for restricting dishonest advertising, or the capitalization of markets that depend on human psychology or metabolic addictions.

1.3.2.3:  Safe net retail outlets are registered. 

1.3.2.4:  Standard e-commerce sites parallel the Virtual Museum structure.

1.3.2.5:  New design principles defining the Safe Net will be introduced as Safe Net founders develop the business model.


 

2: Review of the basic functionality of the Safe Net MUD

 

 

One of the virtual rooms in the Safe Net ™

 

The Virtual Museum system has been a dream for over three decades.  Three innovations make this dream realizable now:

 

1)     The presence of fine art reproduction technology based on the use of digital images

2)     The presence of Anticipatory Web technology is used to create anticipation of patron purchases

3)     The maturity of the multiple user domain (MUD) software.

 

Anticipatory Web Services provide a control-architecture for a system that monitors and provides end-to-end accounting for a large number of small e-Commerce web sites.  We choose to demonstrate this revolutionary capability by exploiting the fact that the artwork produced by New Mexico artists is currently under-valued at many millions.

 

If information on this work is organized into a single knowledge management system, the secondary market value of the available New Mexico art may grow rapidly to 100s of millions, simply due to the ignition of a Safe Net market. 

 

A fundamental shift in the practices of fine art reproduction has occurred.  This shift allows the definition of a new market based on two principles:

 

1)     single reproductions can be produced digitally at high quality and low cost

2)     fine art reproductions need not be “sold” primarily as investments, as was the case with most limited edition fine art reproductions, but as objects of appreciation. 

 

A linked system of e-Commerce web sites will form a Virtual Private Network equipped with a complete instrumentation of all the transactions that occur within this system.  Peer-to-Peer communication systems including teleconferencing, collaborative environments and discussion boards will be developed as auxiliary to the Virtual Museum System.  The Virtual Museum System exists within the Safe Net.  The notion of a Safe Net alternative to the Internet has been developed over a number of years.  In the context of National Safe Nets, we developed (1998) the notion of a generalized phone system where cultural sensitivities can be honored.

 

Peer-to-Peer communication occurs using the backbone of the Internet, but due to encryption and compression these communications can be rendered private, consistent with Safe Net policy.  The Safe Net is also designed to be only dependant on a wireless line of sight local area network.  As part of a proposed national biodefense system the wireless Safe Net has the property that all “non-relevant” Internet functionality can be blocked and only local informational exchanges made. 

 

The presence of simple, but effective, measurement of linguistic variation in social discussions does implement Open Source Intellectual Property as Orb constructions.

 

For example, by using what the founders call the generalFramework (gF) browser we produce framework slots associated with transaction events that occur over and over again as different purchase pattern are expressed.  These are the event patterns that the anticipatory web acquires knowledge about.  Each event is regarded as a knowledge elicitation, where the representation of knowledge is simple.  It is represented as simple graph constructions as in the figure below:

 

 

Two of the “concepts” in the 1997 – 2004 FCC public rulings

 

As illustrated in the figure above, simple techniques are used to “separate” concepts directly by parsing text and indicating the co-occurrence of wards and word patters.   In 650 Gigs of text data (1997 – 2004 FCC public rulings) the word consensus only co-occurred with two other words, disputes and pertaining.   The co-occurrence is restricted to a small “controlled vocabulary”, which is the case that built these two concept indicators, consisted of 450 words selected by FCC staff. 

 

Organizing information and images on this heritage will take several decades. 

 

The prototype Virtual Art Museum will be for display and technology prototyping only, until such time as the first artist decides to make images available for reproduction.  We anticipate the future development of secondary markets, and will consider offers by collectors to sell or donate paintings to the BCNGroup Inc, the not for profit corporation registered in Virginia 1997. 

 


3: The Use of Perl and CGI to establish an e-commerce software

 

We are building the simplest instance of an e-Commerce system using Anticipatory Web Services.  The anticipatory web will be made available to show that the visualization of patterns of invariance is in fact enlightening.  The platform of the anticipatory web is current Groove.  (http://www.groove.net) . 

 

 

High level diagram about the anticipatory process

 

In a joint venture between Ontologystream Inc and InOrb Technologies Inc we developed a Perl, CGI and Python based platform independent Peer-to-Peer system as a base for Orb constructions and transactions based on Orbs. Perl and CGI will allow the web site (not a web server, but simply a HTML web site with some Perl and CGI scripts) to communicate with an IP address (a computer having a thin server).  The web sites are thus much simpler and more functional that the current generation of e-Commerce services.  Python is used to provide servers. 

 

Imagine a web service that did not require a web server, or a database.  In this environment we have a Peer-to-Peer communication of information that does NOT get encoded into database management systems.  The observed data non-interoperability typical of database management systems does not occur.


4: Why is there a potential?

 

Our plan evolved from many decades of experience with galleries and the art business, as well as with the unique environments of Taos New Mexico and Southwest Texas.  The family is seeking a qualified investor to provide seed funding to complete the development of a Virtual Museum System ™ for representing New Mexico art legacy. 

 

 

One of the ontology interfaces to Orbs

 

An e-commerce system is being developed based on potential that now exists, but which is not yet exploited.  This potential is based on

 

1)       The advent of highest quality fine art reproductions using digital photograph.

2)       The re-definition of the purpose of fine art reproductions from

 

a.      Investment in potential future value of a limited edition

     to

b.     Enabling the appreciation of an image of an original

 

The Founder of the Safe Net ™ is Paul Prueitt.  One of the personal motivations for his development of the concepts and technologies of the Safe Net was to create a process that will eventually acquire all known images of painting created by various artists. 

 

As the Virtual Museum System ™ is being developed; trademarks and proprietary code will be declared and protected to support the development of a franchise property.

 

A potential exist due to the following facts:

 

An artist has created a rich legacy of painting, stories, drawings and bronzes, estimated to be worth at least $40 million if properly archived.  Around 4,000 – 6,000 canvas exists with an average present value of $10,000.  Four to five hundred bronzes exist, with average value of perhaps $12,000.  These items are scattered in private collections in various parts of the world.  The collectors have never been communicated to as a group.  The distribution of paintings, by this artist, over the past five decades has been random.  If these collections where to be represented in one of several Virtual Museum System ™, based on Safe Net software, the total value of all of the works of art, produced by this one artist, might increase substantially. 


 

5: Virtual Presence in the Safe Net

 

 

The Founders of the SafeNet has the ability to organize a New Mexico centric presentation of original artwork.   This presentation has a separate message and an independent channel for each artist’s expression. 

 

Within the channel, the artist’s viewpoint and work will be developed in a clear and transparent fashion, protected as much as possible from the effects that sometimes develops due to commercialism of expression.  The Safe Net acknowledges a recognized social responsibility by supporting artistic expression.  The Safe Net will support social processes that are consistent with artistic expression.

 

New digital imaging technology has been recently developed that allows inexpensive production of exact color reproduction onto archival papers or canvas.  The Founders have observed the development of this technology over a long period and is now satisfied that the technology has reached criterion of quality and cost. 

 

An economic/cultural process produces a museum dedicated to specific artwork, literature and stories about the history of the artwork. 

 

Authenticated fine art reproductions are made available one at a time.  These authenticated fine art reproductions are not limited but are to be numbered sequentially as they are produced, and a record of the reproduction history maintained by the Virtual Museum System ™.

 

Frame shops and interior decorator small businesses now make large investments in fine art reproductions.   Just-in-time, right-size inventories of images reduce costs and increase selection.  The principles of just-in-time, right-size inventories have become well accepted in the market place and yet this concept is not yet readily available for images of fine art. 

 

The reproduction technology that we have identified will produce one at a time images and ship for next day delivery.  The Virtual Museum System ™ software is designed to run on a computer and can be installed in thousands of frame shops.  Installation cost is zero. 

 

Up front investment is almost zero.  A new outlet for Virtual Museum System ™ products occurs with signed agreements regarding credit lines and contact information.  Outlets for Virtual Museum System ™ products can be developed as part of existing coffee shops and other selected product chain outlets. 

 

The Taos community is a spiritually and culturally rich environment where many opportunities exist to develop virtual presence within the Safe Net ™ concept.  The existing software is a visual environment where rooms and locations are navigated using mouse clicks.  In some of the rooms paintings hang on the wall.  Histories of each of the paintings are preserved and extended by the Museum staff.  In some of these rooms we are able to provide streaming video of a location, such as an artist’s studio or a waterfall. 

 

Year around virtual access can be made between individual collectors and the artist, or the museum staff.  

 

The Taos centric Safe Net ™ will develop distance learning about Native American Old Way and will provide several fixed views of Taos valley and mountain streams in the Taos valley. 

 

Comments

 

1)     The Safe Net ™ concept was developed by a group of innovators involved in developing next generation technology related to the use of Business-to-Business (B-2-B) and Business-to-Client B-2-C transaction mapping.  This technology is designed to develop product marketing and delivery to consumers in more efficient ways than is current practice. 

2)     The Safe Net ™ is implemented in an existing Multiple User Domain (MUD) based on software that is proprietary but which is related in nature to several Open Source systems.  Given the current technical expertise, we are able to evolve a software derivative of one of these MUDs to be the Safe Net ™ system.  This software system support all concepts discussed in the Virtual Museum System ™. 

3)     Because there is literally no cost related to the acquisition of the code base for Safe Net ™ , the investment structure is flexible. 

4)     Reasonable operating expenses for the months of Sept 2004 – December 2004 are $10,000 per month. 

5)     The following year, 2005, will not require any additional investment, unless a decision is made to accept 250K in seed investment income. 

6)     The Founders prefer to limit the total outside investment to that 250K but will look at reasons why an additional scaling of the franchise system might be useful.  We are also open to stock-based compensation via equity in management or legal work related to the development of the franchise product.  The Safe Net ™ will continue to be developed, as well a franchise concept that clones the operational details of the Virtual Museum System ™ and makes this available to artists under franchise agreements. 

7)     The franchise business plan is based on management discussions.  The actual nature and structure of the franchise offer will be negotiated with the seed money investor.  Virtual Museum System ™ can be structured in any way that is deemed reasonable by the stakeholders..

8)     The Safe Net ™ license and web hosting costs might be $1,000 for the year, per artist.

9)     Profit over this cost of business will be distributed as income to stake holders, or decisions will be made to make specific investments in infrastructure.

 

Ownership of the Virtual Museum System ™  will be negotiated with the investor who brings the seed money.  As indicated in equity assignments, the Founders are willing to assign up to a 45% ownership of the Virtual Museum System ™ properties, as well as intellectual properties related to ownership of copyrights and other properties.

 

Various discussions have focused on the notion of location and presence.    An esoteric principle is suggested and outlined, both in terms of what the founders ca;; the Process Compartment Hypothesis and the stratified theory underlying Orb formative and differential ontology.  In this way, we introduce the notions of an Anticipatory Web of information that might soon drive B-2-B, B-2-C and many to many peer systems. 

 

The Safe Net Founders have talked about how to place a stationary professional quality web video at various places in order to allow any individual, anywhere on the planet, to come into that Safe Net room and see the real-time video stream.  The cost of putting a large number of fixed orientation cams in various places in Taos valley and broadcasting the real time image is very low.  Almost no bandwidth costs are associated with this. 

 

Scenario 1:  In support of the Taos-centric Virtual Museum System we will place security quality video cams

 

1.1)          viewing Taos Valley,

1.2)          inside a teepee on the slopes of the mountains overlooking Taos Valley

1.3)          looking at the sacred falls on the Taos mountain

 

Scenario 2:  In support of a Rural Safe Net for micro farming and pharmaceutical farming  

 

2.1)          viewing a vineyard and the valley in which it is located

2.2)          viewing some plants up close so that the growth of leafs and grapes can be easily seen

2.3)          looking in on the distillery processes, and teaching about the bio-chemistry involved

2.4)          looking into several private wine aging rooms, and giving security and a sense of being there to only those who have a key to the “room”.

 


 

6: The Manor software

 

Download the Manor software from www.madwolfsw.com

History of the Palace at http://www.rider.edu/~suler/psycyber/palhistory.html

 

The isolation of the Safe Net Manor is accomplished based on the nature of the current Manor code base. 

 

The Manor code base, like the Palace code base, is mostly written in C, and then compiled in various computer operating system environments.  There is a server application and a client application.  The client application is currently licensed at $20 per year.  There are client and server tools, such as scripting and the creation (editing) of avatars.  Much of this scripting is based on Python language or PHP and is thus highly interoperable in all of the computer operating system. 

 

The scripting languages have also provided a user friendly API to the Manor core applications, both the server and the client.  Because everything is interoperable in any computer operating system, the design issues become those that are based on pure computer science and also allow considerable influence from the social sciences. 

 

The Python also allows for the customization of the connectivity of the Safe Net Manor, so that no un-monitored link out of or into the Safe Net Manor is allowed.  Within the Safe Net will be a number of separated systems supporting different virtual communities.

 

1)     Nodal Forest ™ distance learning system with accredited course work, initially in mathematics and computer science.

2)     The Virtual Museum System ™ , and from the Virtual Museum System ™ to one of many Virtual Museum ™ s  for individual artists

3)     Other Safe Net e-commerce systems

4)     Collaborative knowledge management system called the BCNGroup Communities’ Glass Bead Game.

 

The BCNGroup Communities Glass Bead Game is based on the book “The Glass Bead Game” by author Herman Hesse. 


 

7: Thematic weather maps

 

Anticipatory web technology is based on Orbs.  

 

In the Safe Net Manor, a new type of virtual social system is developing based on the knowledge that most conversations will be publicly viewable as encoded Orbs, though without attribution of the individual’s name.  A conversion of all text communicated, while in public mode, into a thematic index as a set of concepts. 

 

During the harvesting of text in real time to produce a thematic “weathermap” of the social discourse, names will be removed unless the name is an essential part of the subject matter of the conversation.  The conversation will be abstracted so that conceptual structure is represented as back-of-the-book subject index.

 

In the Glass Bead Game, the thematic index will be focused on scholarly discourse, and will not cite discussions that are considered by a review board as being private in nature.  These will be filtered out so that scholarship is not diffused.

 

The set of indexed concepts will be accessed via a controlled vocabulary. 

 

The Palace system is the legacy system from which the Manor system is a complete re-engineering.  The current manor system has 43 private or public Manor servers.

 

www.madwolfsw.com

 

The Palace system has around 1500 individual servers and perhaps as many as 5,000 users logged on at any one time.  Of this population, we estimate that perhaps 20% would establish Safe Net Manor "homes", if the existence of the Safe Net were properly communicated. 


 

8: Palace History:  Several histories of the Palace virtual community exist.  

 

Original purposes of many of the early Palaces were oriented towards poetry, art and appreciations of life.  These where developed primarily by individuals whose medical conditions did not allow them to fully participate in an active social life.  The virtual community was developed, in part, to extend these individual’s ability to contribute to a social system.

 

The Safe Net Village:  One way to see a desired shift in some specific part of the Palace population to the Safe Net is that this population would create "Villages" for a

 

1)     Virtual Museum System,

2)     a Distance Learning Environment

3)     a Rural American Safe Net for micro farming.

4)     a bioterrorism reaction mechanism

5)     other registered anticipatory web Manor sites

 

The Virtual Village will be like any Village, in that it provides a social environment for social institutions. 


 

9: Censorship and new tools

 

The Safe Net Village will not have censorship of language if whispered or in locked rooms; however, there will be no non-approved commercial activity with the Safe Net.  The Safe Net Village must approve all avatars.  All rooms must be approved by Safe Net Village.

 

In exchange for these restrictions, a new set of tools is being designed and are soon to be implemented in the Safe Net.

 

1)     video conferencing in rooms

2)     presentation of slides, like from PowerPoint software into a room

3)     thematic parsing of text typed into a room

4)     the development of scripting programs that depend on the output of the Orb thematic parser for execution of event loops.

 

Cultural teaching:  The Safe Net Village will have areas where American Indian Old Way is taught.  Other cultural heritages can be taught using similar resources.

 

The Safe Net is designed for healthy commercial activity and for creating positive culture. 


 

9: The Glass Bead Games 

 

The BCNGroup Communities Glass Bead Game will be established using Orb constructions that mine (web based text harvests) all text that is not

 

1) whispered

2) in a locked and thus considered private room

 

The text is distributed into an Orb construction that is attempting to delineate passage boundaries.  Various computational and human-in-the-loop processes develop a graph based structure of these passages, both in content and as related to other passages.  This graph is used as a visual interface that assists users in determining what is being said in the various parts (rooms and collection of rooms) of the Safe Net.  Based on this representation, of the social discourse, the user may then move to the location where relevant discussions are taking place.

 

 

A designed gate for the Glass bead Games

 

The Orb visual representation will be made available as a global index into the real time evolution of the social discourse in the Safe Net, and will be public knowledge.  The public presentation of the social discourse creates the outer ring of the BCNGroup Communities Glass Bead Game.  The middle and inner GBGs will be in private rooms, and will focus on the play of the bead games.  Bead Games are published, as Orb constructions, when the game come to a close.

 

Text mined from the public discourse can be edited or removed by the “owner” of that text at any time on request to a review board.  This request is automatically honored.  We have some past experience with the need to edit past remarks made in e-forums. The concept that we are re-enforcing is that the discussions in a Safe Net room can become a glass bead game if the content is of sufficiently high quality.  Because the Virtual Museum System is a part of the Safe Net, discussions occurring in the Virtual Museum System can become Orb based constructions called bead tapestries.

 

Attribution of the origin of the text is by default removed at the time in which the text is first harvested by linguistic parsers.  The principle is that individual identity is not really important to the global thematic analysis of social discourse, and that this thematic analysis can be represented as an individual-independent Orb ontology.  (See paper written as part of the founders discussions with principals in the DARPA Total Information Awareness project.)

 

Anticipatory technology will use thematic mapping of social discourse to provide a background to anticipatory interaction with individual users.  External web sites may be harvested to produce enhancement to the Safe Net representation of global social discourse.  In some cases, the global social discourse will be an object of investigation within a scholar’s bead game. 

 

The Safe Net is to be governed by the science committee of the not for profit foundation, BCNGroup Inc, registered in Virginia since 1997.  Licenses for the software will be paid by BCNGroup, which in turn depends on membership fees and contributions. 

 

 

Last edited Monday, August 09, 2004