Edited September
17, 2004
Anticipatory Web
Wednesday,
May 26, 2004
Design document
for the Manor based GBG

The Manor: down load from
Introduction
The Bead Game is one of the most ancient games of all time. Based
around Hermann Hesse's observations of a game of the mind loosely described in
"The Glass Bead Game (Magister Ludi)".
The best way to quickly describe the game is as;
"an intellectual exercise in which
one idea elaborates off another"
A core topic is decided at the beginning of the game upon which
the game is played on.
The game is basically a conversation, or discussion that is
constrained around this core topic. The game is a elaboration of topics, it is
not an argument. Games will be played accordingly.
The conversation/discussion represents the game, while the
concepts represented within the game are the playing pieces of the game, or the
beads.
Within the context of the games currently being played by
BCNGroup, each new thread in a game forum is considered to be a bead. Each of
these posts are then linked together by players according to their conceptual
similarities.
These links are to be visualized so that one can view the form of
the game as it progresses. Visualization also allows the game to be navigated
quicker and easier once the game has been completed, in order to learn from
what the game has taught members. Further, this final mapping of the game provides
a means upon which to develop learning material or curriculum to teach about
that topic.
The game is not over until all beads are linked together, and the
beadmaster (game moderator) decides to call end game.
The Three Circles
The three circles are important to the development of the game.
The three circles have been labeled, simply enough, the inner, the middle, and
the outer.
The outer circle consists of members whom are able to observe the
game during play, but are not able to contribute. They benefit by observing the
flow and content of the game, from which they learn new concept ideas and
perspectives about the core topic of the game. Once the game is complete, they
also have full access to use the results of the game as a learning tool and
reference upon which to base studies of the core topic of the game.
Upon game completion, the outer circle members are able to post
replies to any bead (thread) of the game. These replies are to be considered
new beads, which can then be played into a secondary game. By playing this
secondary game, outer game members are able to identify themselves to the game
masters as a person whom should be involved in the middle circle.
Thus, we come to the middle circle. The middle circle is often called
the "Academic Circle". The inner circle participates in game play by
adding beads, concepts, and ideas as the game evolves. Further, the middle
circle members are able to expand their set of knowledge throughout the game by
observing others viewpoints on similar concepts and ideas, while creating
further beads related to those viewpoints and ideas.
Upon game completion, the middle circle also has the opportunity
to see what outer circle members felt about the game, and see what types of
beads they decide to play against the middle circle members beads. Middle
circle members also have the opportunity to distinguish themselves in such a
way that the inner circle wishes for that member to become a part of the inner
circle.
Now for the inner circle. The inner circle members are the
"masters". One or two members of the inner circle are selected for
each game to be the "beadmaster". All inner circle members are able
to participate in the game in much the same way as middle circle members. Those
selected to be the beadmaster(s) however, have a completely different set of
responsibilities. These masters are given the responsibility to moderate the
game. By moderate, one means that the beadmaster(s) have the ability to remove
beads in order to help the flow of the game, or remove off-topic beads, as well
as move the game play in a positive direction.
The beadmaster(s) must also guide inner circle members when they
have gone off the path of the ethics of the game, and remove those members from
the middle circle if they do not come back onto the correct path. The
responsibility of the beadmaster(s) is significant.
Game Ethics
A certain number of game ethics have been established and are
being established as the games continue to develop.
They surround around the basic premise of being kind and
non-judgmental.
1) The games are debates or conversations,
they are NOT arguments
2) All ideas and opinions are to be
respected as if they are your own, regardless of their controversial nature
3) Derogatory comments about any member or
members ideas/concepts will not be accepted within game play
4) Devaluating a player's beads and the
concepts held within those beads will not be tolerated
Beadmasters will observe the rules strictly. You may or may not get
a warning depending on the severity of your actions. The beadmaster reserves
the right to remove a player to the outer circle, or to a temporary
"observers only" status as a result of violating these ethics.
System Design Overview
The glass bead game system will consist of a centralized server
with a number of different types of clients connecting to it remotely.
Information used for the glass bead games will be stored within a
standard SQL database in various forms. Each table within the database has a
specific purpose within the context of the entire system, and plays a critical
role.
Each client will provide secure access to the SQL Database in
order to read and write information to and from the database. All writing
operations will require a username and password in order to allow the user to
complete them.
Client capabilities within the context of playing and
administering the game include;
* Administrative (Level 0)
o Adding/Removing Games
o Adding/Removing Users
o Modifying User Permissions/Level
* Inner Circle (Level 1)
o Adding/removing beads
o Viewing Beads
o Modifying Beads
o Identifying significant concepts in
beads
o View and navigate visualization of bead
game
* Middle Circle (Level 2)
o Add/remove own beads
o View Beads
o Identify significant concepts in own
beads
o View and navigate visualization of bead
game
* Outer Circle (Level 3)
o View beads after game is complete
o Post new, secondary game, beads after
game completion
o View visualization of bead game during
play
o Navigate visualization of bead game
after play
SQL Database Design
The SQL Database is the central storage container for all shared
information across the glass bead games.
Tables;
Users
The "Users" table stores User information for login,
access control, etc.
o UserID
* A distinct ID number which each user has
* Used to track which user is doing what
throughout database
o UserLevel
* 0 - 3 for the user's global level
* User cannot exceed their global level
for any specific game
o UserName
* The user's login name
* Alphanumeric < 12 Chars
o Password
* Hashed user password for login
o Name
* Real name of user
o Email
* User's e-mail address
o JoinDate
* User's join date
o LastActive
* User's last active date
Games
The "Games" table stores information about specific Bead
Games and their members, which gives the system a knowledge of user
permissions.
o GameID
* A distinct ID number which each game has
* Used to track what game specific beads
and players belong to
o GameTitle
* The title of the game
o GameDesc
* A description of the game
o InnerMems
* A list of the inner circle member's IDs
for this game
o MiddleMems
* List of middle circle member's IDs for
this game
o StartDate
* Game's start date
o EndDate
* Game's end date
* May be a date in the future for it to
expire
* May be blank if there is no expiry date
and it is not complete as yet
Beads
The "Beads" table stores information about each specific
bead (posting) to any bead game. This information includes the user identified
significant concepts, and those concepts which are considered as insignificant
to the bead.
o BeadID
* A distinct ID number which each bead has
o GameID <key>
* The game ID for the game which the bead
belongs to
o AuthID <key to UserID>
* The UserID of the author of the bead
o ModID
* The UserID of a person whom modified the
bead, if not the owner
* Blank if no modifications or if owner
modified
o BeadTitle
* Title for the bead
o BeadText
* The actual contents of the bead
o SigConcepts
* ConceptID's for all concepts marked as
significant for this bead
* Separated by a comma (,)
o InsigConcepts
* ConceptID's for all concepts not marked
significant for this bead
o CreateDate
* Bead's date/time of creation
o ModDate
* Bead's date/time of modification
Concepts
"Concepts" stores the relation
between all words within the bead games and their unique ConceptID. This
ConceptID is used throughout the database to identify specific words.
o GameID <key>
* The GameID for the game which the
concept exists under
o ConceptID
* A distinct ID number which is assigned
to each concept
o Concept
* The actual concept
* This should be indexed within the
database regularly so that we can quickly determine ConceptIDs for specific
words to allow dynamic navigation, and the substitution of these ConceptIDs in
place of the concept names within encoding
Neighborhoods
"Neighborhoods" contains
neighborhood information specific to certain beads and concepts within those
beads.
o NbrID
* The unique NeighborhoodID
o BeadID
* The Bead this neighborhood comes from
o ConceptID
* The ConceptID related to the
neighborhood
o Nbr
* The actual neighbourhood
* Separated by a comma (,)
Links
"Links" is a constantly updated list of links which are
found within a specific bead game. Can be used for visualizations and other
link related activities. This table is processed over by the server on a
scheduled basis. The process which occurs is that off removing un-necessary links
and adding new links which are a number of steps away from the clients
perspective of creating the links. Further, rules can be defined so as to limit
the number of unique links related to each concept, or the number of total
links which are the same from occurring. This may be defined so as to keep only
the most important links in the visualizations. The specifics of visualization
processing may also be defined by the clients.
o LinkID
o GameID
o A
* BeadID
o R
* ConceptID of relationship between A and B
o B
* BeadID
o Active
* 1 = yes
* 0 = no
o LinkCount
o ModDate
* The date/time of creation or deletion
(depending on active status)
Most of the tables are relatively self explanatory, and the links
among the tables should be quite clear. The tables are setup in a nested sort
of fashion so that for each level of detail you require beyond your current
level of detail/information, you move to the next table down in the structure.
Software to be Developed
There is three pieces of software which are proposed to be
developed. All pieces of software are separate entities, yet are interconnected
into one set of Glass Bead Games. Each has their own specific application, but
draws on the same data source for all glass bead game operations.
The two pieces of software are;
1) Windows Client
2) The Manor Games
In addition, a single server will be put into place running Linux.
Windows Client
The windows client is the backbone for the entire system. Although
many operations will be able to be completed using the other two pieces of
software, the windows client will serve as the main demonstration piece of the
technology and allow all bead game operations to occur. Although it is
currently being labeled as the windows client, the possibility exists to
convert this over to Mac and Linux operating environments if such requirements
come up.
The Windows client will be written in Visual Basic 6 (VB6), which
will include support to read and write remote SQL databases.
The final application will be coded in such a way as to remove
dependencies on any non-standard external modules/dlls. This is done so as to
maintain stand-alone status for the program, and keep it simple to install and
use.
The Windows client will allow all glass bead game operations, as
defined earlier, to occur. The GUI will provide a fully functional menu-bar
providing easy access to global operations such as Login/Log Off, Preferences,
Exit, an About screen, and built in direct links to manuals/documentation about
program operation.
The GUI will also include tool-tips which will assist the user in
navigating the environment.
The start-up screen every time the client is run will be a login
screen to allow the user to login to the system.
After login, the users screen will display navigation and
operation choices dependant upon their permissions. All users will be able to
see the global bead game information (a list of bead games which are opened and
closed), as well as those game's status and last update/post.
Those games accessible to the user will be available to be
navigated by the user. The initial screen a user encounters after clicking on a
game they are part of includes the game's current visualization, and list of
the 5 - 10 most recent bead additions, and options to create new beads, list
all beads, add/remove beadgame members (admins only), and to close the beadgame
(admins only).
Bead game visualizations will be a simple visualization of all
beads (denoted using specific icons or images) with their titles and lines
between beads symbolizing the links among beads, as derived by identifying
significant concepts. The client side visualization is derived directly from
the links table, which is created at the server side.
Specific beads can be viewed by clicking on them in the
visualization or in the list all beads section. Upon entering a bead, the user
can perform bead specific operations such as moderation, bead deletion, and
significant concept identification depending on their user level.
The Manor Games
The Manor is a Palace like 2D Visual Chat system developed by Mad
Wolf Software. The Manor provides a very interesting environment from which to
navigate and play the glass bead games.
Currently, The Manor supports PHP scripting to allow for
information to be directly obtained from a SQL database using standard PHP
methods. This would allow BCNGroup/OSI to create an entire Manor server which
is specifically tailored to create itself from the Bead Games database.
The Manor also, currently, does not support the posting of data
back to a database through PHP. This means that the initial application of a
glass bead game Manor client would allow navigation of the bead games only. The
links table could be directly used to allow users to move from room to room
visually. Each room within a game would contain the text for a specific bead,
and links (or doors) out of that room into all linked/related rooms (beads).
As a bead game is refined and completed, such a visual navigation
system is suggested to be highly useful to enhance the distance education use
of The Manor in a significant way. Not only can users move through a bead game
on a topic of their choice through this medium, it would also enable them to
hold live interactive chats with other people whom are viewing the same game or
bead.
When/if The Manor begins to support posting of information back
from The Manor to a database, the discussions on games and beads held within The
Manor can be used as secondary games. Such capabilities could also be used to
play beads into a specific game, by holding a discussion which is directly
translated into a game which the Inner Circle members can link after the
discussion has completed.
A Manor server can be run on the same Linux server as the database
is run.